Dwarves Race

Mengmeng Qi is the current king of the Dwarves. Satan planted a dark devil seed in his body. A race that lives in the Storm Continent, this race is divided into various tribes, including the Momo Tribe.

Dwarves were divided into childhood, adolescence, adulthood and old age. Male dwarves become very strong after adulthood. Despite being small and cute, male adult dwarves were also muscular once they took off their clothes. As they aged, male dwarves also grew beards and wrinkles.

But no matter how old they were, they were all cute and adorable…

The life expectancy of the dwarves was far less than that of the elves and dragons; they only lived for a few hundred years. It had been many years since the battle between gods and devils, and the kings of the dwarves had changed along with the sun and the moon. But every king of the dwarves spent a lot of effort encouraging the study of pharmaceutics. The dwarves never lack good alchemists. What they really lacked were powerful pharmacists.

Dwarves were physically good, but they were too petite and were at an absolute disadvantage in terms of speed and height, which was the reason that they felt forced to rely on mechanical creatures.

Background
Dwarves were short in stature, but they were the worst race to provoke among many races.

At that time, when the Devil Race invaded, the Radiance Continent, the Moon God Continent, and the Hidden Dragon Continent were all subjected to numerous attacks. Only the Storm Continent remained a pure land. By the end of the war, other regions had been at war. The Devil Race integrated their forces and launched a strong attack on the Storm Continent, and only then did they break into the interior of this land. But even so, the Devil Race had paid a very heavy price.

Just even before they could land, the Devil Race had already lost millions of troops.

It was conceivable how terrifying the dwarf’s military defense was.

Known Dwarf Tribes
- Momo Tribe

Personality
The character of the dwarves was grumpy and straightforward. In the dwarf bazaar, the thing called bargaining absolutely didn’t exist. The seller would give the price, the buyer would give the money directly. If one dared to bargain, the seller would hack the man!

Though the dwarves’ temper was violent, they were still very straightforward. They could never tolerate any fraud. A dwarf’s nature was truly straightforward, even able to tell someone right to their face about how they were a fraudster.

Dwarves were also a very punctual race.

The character of the dwarves made it impossible for them to become profiteers. You could rest assured that the things you purchased from the dwarves would never be inferior, nor would they mix poor quality ones in the raw materials.

For dwarves, making money was a small matter, but if their character were insulted, expect that they would fight like hell!

Dwarves were different from humans in character; they would firmly follow the prescribed rules and basically would never touch banned alchemy research.

Voice
The voice of dwarves was completely different from that of other races; the voice of a male and female were completely different from each other. If one tries to change it, it will still remain the same (Chapter 2248).

Overview
Alchemy was a very complex skill. It took all kinds of materials to extract the substances needed and convert them into powerful weapons and so on. Long ago, the sacred tools used by human beings were made by alchemy. It was said that in the consciousness of alchemists, all things in the world possessed their own souls: minerals, metals, soil, water and air. Everything that looked useless to others would become miracles in the hands of alchemists. They purified the souls of these substances and then integrated them into metal devices to create alternative life forms (Chapter 2137).

Information
"The alchemy of the dwarves was much more developed than human alchemy, but they did not like to create sacred tools. They use alchemy more to build mechanical puppets. The mechanical puppets they piloted were only mecha-type combat armor. These mechanical puppets had very little intelligence and had little fighting strength after they were out of the control of the dwarves.

''But among the dwarves, there were alchemists who could create real mechanical creatures. They say that the mechanical puppets they created could no longer be called puppets. They had their own will, their own thinking ability, just like an independent living creature. They were no different from other races in the world.''

The dwarves who could create such mechanical creatures were also extremely valued in Storm Continent, and they were all under the most rigorous protection." - Chapter 2138

The most important thing in alchemy was to master the metal smelting flames. Ordinary flames could not extract the soul in the metal. Only a special fire could create a mechanical creature that had vitality.

In the Radiance Continent, although there were many forgemen, all the metals they used to create things were basically dead metals. Only the metals that truly possessed souls could achieve the profound meaning of alchemy.

As forgemen were to forge, alchemists were to create. From scratch, they could create a new life. Alchemists were more concerned with the souls within than the metals themselves.

Because alchemy was dangerous and physically demanding, there were few female dwarves among alchemists. For example, in the Alchemist Guild in Puko’s, all of them were men; you could not find even a single woman.

Only alchemy could control the flame and metal as one wished.

Unusual Flame
Unusual flames were very precious, no matter what continent it was. In the continent of the dwarves, only a small number of alchemists had other different kind of fire, and alchemists who could possess these unusual flames, whether in the promotion in alchemy or in their completed works, did far better than the dwarves who used the hundred smelting fire to smelt gold.

Countless alchemists, in order to find traces of these unusual flames, could be said to have exerted a lot of effort, but only a handful of people could really find anything.

Unusual flames had a fatal attraction for alchemists, but unfortunately they were too scarce. Each kind of unusual flame had been produced through the tempering of the essence of heaven and earth. These unusual flames were unique, and only those who owned these flames could use them; they could not be stolen.

Whenever one kind of these unusual flames was acquired, the number of unusual flames left in the world would be reduced, and the competitiveness would increase accordingly.

In Storm Continent, almost all known unusual flames could almost be said to have been acquired by the alchemists already, and it was very difficult to find new ones nowadays (Chapter 2153).

In a sense, the unusual flame among the dwarves is an unformed fire elemental spirit. It needs to go through a very long period of time if it wants to condense into a real life form. The unusual flames were taken away before they gathered enough power to transform. They are just an unusual kind of fire. If they were given the opportunity to continue to absorb the elements of fire, they could really become elemental spirits (Chapter 2180).

Sacred Tool or Holy Box
The name "sacred tool" is the term that human beings use. This kind of thing is called "holy box" among the dwarves.

"For human beings, the greatest role of alchemy was to build sacred tools. Human beings could not fully understand the source of power for sacred tools, but Shen Yanxiao now understood that the sacred tools were actually done by forcibly compressing a metal soul. Sacred tools with souls could establish a spiritual link with the user, or even change their shape at will according to the user’s needs.

Sacred tools could be ornaments, could also be changed into a weapon in battle, or even be changed into armor to protect the user’s body.

''Although the dwarves were the ancestors of alchemists, the sacred tools made by dwarves could not establish a spiritual link with humans. Only the sacred tools made by a particular race could merge with a spirit of that race.''" - Chapter 2145

Making a sacred tool was not as simple as forging a weapon. To keep the spirituality in the sacred tool active all the time, it was necessary to constantly guide the spiritual force in the metal with one’s own spiritual force throughout the alchemy process, which was a great consumption of this force. It might take only half a day to build a sacred tool, but it consumed more spiritual force than you could imagine.

Aside from the three categories below, in fact, each category could still be divided into many categories. The reason why sacred tools were being sought after by people and continued to be engraved in everyone’s memory for tens of thousands of years was precisely because of its power, which maximized the strength of the user.

The sound waves of merfolk have no effect on these sacred tools.

Strength:
"'Mechanical puppets that are rated with the star rating system are called ' Mechanical Soul Bodies ', they are an independent species and are also known as ' humanoid machines '. The strength of a one-star mechanical puppet is comparable to that of a Senior Professional of the Human Race. A two-star mechanical puppet is similar to a Second Stage Professional. The strength of a three-star mechanical puppet can defeat a Mythological Beast, while the strength of a four-star mechanical puppet is formidable enough that a Holy Beast would have a hard time resisting it. The Mechanical Puppets are divided into seven stars. The strength of a seven-star humanoid machine is enough to rival the superior gods. During the battle between gods and devils, the Dwarf Race immediately dispatched three seven-star humanoid machines, each of which had a very formidable fighting strength.' - Chapter 2143""Six-star humanoid machines were already comparable in strength to an ordinary god.""Although the attack power of humanoid machines was not as great as that of magical beasts, their toughness could also make the dragons step down gracefully; coupled with their large physique, one could protect the petite dwarves very well.""The power of mechanical puppet is amazing, even stronger than the dragons who are known for their power. They are the products of alchemy. They don’t have pain, they don’t bleed, they don’t have fear of death, and they fight against such opponents, even if they are devils. It is a very big headache (Chapter 2693 RAW)."

Weakness:
"The humanoid machines of the dwarves were powerful, but they could not get rid of their metal origin, and the best way to counter them was precisely the sound waves of the merfolk! The sound waves produced by merpeople could cause great damage to creatures, and these damage to humanoid machines would be directly doubled!""Under the impact of these sound waves, the three-star and four-star humanoid machines completely lost their combat ability, their shining eyes dimmed as they fell heavily to the ground.""Meanwhile, the situation of the five-star humanoid machines and six-star humanoid machines was not much better. Although they could still insist on fighting, one could tell from their flickering eyes that they would not last long.""The sound waves of the merfolk were too lethal to humanoid machines; once they encountered them, all of their machines would be rendered useless. On the other hand, the mechanical puppets were not affected too much because they were being operated manually by dwarves."

Abyss Mithril
Abyss mithril was an extremely rare metal and also the best product for making metal rods.

If it were fused into other metals and forged into a weapon, then the strength of the weapon could absolutely defeat the Hundred-Year Divine Weapon of the Azure Dragon Clan easily. If it was made into a metal rod, no matter how foolish the alchemist was, he could step directly into the creation of humanoid machines from the level of making ordinary mechanical puppets. Abyss mithril could activate the spirituality in metal to the greatest extent. It was more like a medium that completely awakened spirituality sleeping in metals (Chapter 2226).

Metal Rod
There were two kinds of metal rods. One was the complete one, in which the whole top part of the metal rod needed to be made of rare metal. This kind of metal rod had the best effect, but was also least common in the Storm Continent because rare metals were hard to find, and not every one of them was suitable for making metal rods. Throughout the Storm Continent, only the number one alchemist had a complete metal rod, while the other royal alchemists and the presidents of Alchemist Guilds used simple metal rods. For simple metal rods, a thin layer of a rare metal was enough to attach to the top part of the rod (Chapter 2268).

Overview
On the Storm Continent, out of a hundred dwarves, there would be an alchemist; on the other hand, out of ten thousand dwarves, it was very difficult to find a pharmacist. There was only one pharmacist for every hundred alchemists. Among them, there were many pharmacist apprentices who could not even make a complete potion. Dwarves had a natural passion for alchemy, but only a few dwarves engaged in pharmaceutical research.

As pharmacists, they had a much more sensitive sense of smell than the average dwarf. Once they remembered the smell of a potion, they would not forget it for a long time.

Background
Before the battle between gods and devils, on the Storm Continent, all the potions used by the dwarves were purchased from humans or elves. However, as the conflicts between the various races intensified after the war between the gods and devils, all races except the human beings became isolated from the outside world. The dwarves had to study pharmaceutics on their own in order to fulfill the needs of their own people.

The dwarves had been exposed to pharmaceutics for only a very short time compared with humans and elves.

In the past, dwarves relied on supplies of potions purchased from other races, but after their isolation, dwarves did not even have a minimal formula. They could only awkwardly take the potions they bought in the past to study the various herbs and proportions in the potion (Chapter 2183).

Information
Dwarves, because of their personality, often caused bumps in their lives. Hemostatic bandages and hemostatic medicines were the most common things in their lives, but the Pharmacist was a very rare profession among dwarves.

The dwarves loved alchemy by nature. They would rather get killed than asked to give up alchemy and study pharmaceutics instead.

Only a few dwarves who were unskilled in alchemy had to switch to potions, but these dwarf pharmacists, who pushed themselves to do things way beyond their abilities, could not catch up with even the most common Pharmacist Apprentice in the Radiance Continent.

Potions
The only potions they could make were the most basic; ask for slightly more complex ones and they would be at a loss.

For example, these potions put out by this dwarf, Shen Yanxiao could make these potions just three days after she came into contact with pharmaceutics, and the purity of her potions was absolutely much better than these turbid ones.

However, this thing that was not even a finished product in Shen Yanxiao’s eyes, was unexpectedly sought after at the dwarf bazaar (Chapter 2159)!

Those poor quality potions that were still mixed with herbal residues, they were even lower quality than the pure low-level potions of the human beings.

Even the intermediate-level potions were the best potions that Kaka Qi, the president of the Puko's Pharmacist Guild, had ever seen.

Supplying and Selling Potions
Although dwarves had pharmacists, pharmacists generally gave priority to supplying their own tribe with potions, and only when they were satisfied would they put out some for sale. Moreover, it was only when several Pharmacists got together that they were able to produce more than a dozen bottles. There were also some idle dwarves who lived alone because of their character, but because they lived alone, they spent more time collecting herbs and refining medicinal herbs, and were not as fast as a few Pharmacists together.

As a result, there weren’t too many potions in any trading spot (Chapter 2160).